what are the different types of spins to teach a color guard team

" Spin your nails in the golden ratio!... then yous should have the ability to harness the power of infinity. "

—Gyro Zeppeli to Johnny Joestar, "Silent Way, Part 4"

The Spin (回転 , Kaiten, literally "rotation") is a supernatural phenomenon wielded by multiple key characters in 'Steel Ball Run and 'JoJolion .

It is a land of perfect or about-perfect rotation which produces a unique form of energy that can be applied for a multitude of uses. The Spin may be considered a counterpart to the Ripple power featured in the original timeline.

Contents

  • one Description
  • ii Using the Spin
    • 2.one Tools
    • 2.two Cavalry Spin
  • 3 Effects and Uses
    • 3.1 General Use
    • 3.ii Zeppeli Steel Balls
    • iii.3 Johnny's Tusk
    • 3.four Neapolitan Royal Guard's Wrecking Ball
    • three.5 Josuke'south Soft & Wet
  • iv Users
  • 5 Gallery
  • 6 References
  • 7 Site Navigation

Description

The Spin is a state of rotation defined by its closeness to perfection, that perfection being the Gilded Rectangle (黄金長方形 , Ōgon Chōhōkei), more specifically the Gilded Spiral that is derived from the Rectangle, a mathematically countless spiral, and a feature said to be omnipresent in the surrounding nature and a fortiori in works of art.[one]

Unlike the boilerplate rotation, the Spin is persistent and produces more rotational energy[1] than it takes to create. That rotational energy is transferred to nearby objects in the form of vibrations[ii] and can be wielded for a wide array of purposes.

The Spin is a specialty of the Kingdom of Naples. It is intensively used at that place either for medicine or for battle. All characters who know the Spin are either Neapolitan or take been taught by a Neapolitan.

Using the Spin

Because of its miraculous property, the Spin has been wielded every bit a technique by a called few at least since the Heart Ages[three] from which several specialized skills have been derived.

Users of the Spin typically endeavor to spin objects to follow as best they can the Golden Rectangle, creating a virtually endless rotation that may and so create an infinite amount of rotational energy, before throwing said objects at a target. To do so, they apply a small force causing the object to Spin nigh perfectly, giving it an impulse of free energy to commencement the rotation, and so let the rotation perpetuate itself. Ane communication given to neophytes is to visualize the perfect rotation so trying to emulate it.[4]

Gilded Ratio

To enhance the Spin, one must approach the Aureate Rectangle, a rectangle with a proportion equal to the gilt ratio (approximately sixteen:ix) that when recursively divided into a foursquare and some other gold rectangle, traces the path of the Aureate Spiral; a self-similar and thus countless spiral. Used as a scale, the Golden Rectangle allows the creation of a perfect rotation and thus an space amount of energy.

The Spin is deceptively and relatively easy to learn at the bones, every bit the novice Johnny Joestar manages to produce a conclusive Spin with a cork within a mean solar day of learning about the power'southward beingness;[4] however, it is extremely difficult to master. The Spin must be imbued into a medium that will keep on spinning and must be thrown and then the object tin transfer the energy through contact. Thus, a Spin user must be able to expertly aim and throw objects in order to hope for a upshot. One must also know the human being body extremely well to exploit the effects of the Spin on people to the fullest. For instance the Zeppeli Family are trained as surgeons to use the Spin on criminals on expiry row,[v] otherwise, the Spin may only issue in a simple enhancement of subversive free energy. Others like the members of Naples' royal baby-sit merely use a highly specialized application of the Spin on the human trunk.[6]

Tools

See also: Steel Ball, Wrecking Ball, and Tusk

The Spin can be applied to a variety of objects. Examples include corks,[four] bullets[7] h2o,[ane] or typically any object on which in that location is an axis around which the object can rotate well. Tusk is a Stand linked to the Spin which uses Spin-imbued finger- and toenails.

Gyro applies the Spin to water

Experts in the Spin similar Gyro prefer special Steel Balls: steel spheres characteristic of a baseball or boule, which he calls and shows to be something about the perfect tool for applying and maintaining Spin. While the Zeppeli Family uses a grooved version for maximum faithfulness to the Gilded Rectangle, others similar Wekapipo use special spheres embedded with smaller satellites to spread their zone of attack. Objects that aren't perfectly sphere-shaped do not produce a perfect Spin and are thus subpar compared to the Steel Balls.[1]

Johnny Joestar's Stand Tusk, developed with Gyro's mentoring, allows Johnny to spin his fingernails and toenails[8] to act similar bullets. Different the Steel Balls, the nails possess more metaphysical properties.

Cavalry Spin

See likewise: Brawl Breaker and Tusk ACT4

Gyro performing the Cavalry Spin Technique

The Cavalry Spin, also known as the Super Spin, represents the about faithful emulation of the golden spiral humanly possible.

Adult in the Middle Ages to featherbed the shield and armor of mounted knights, stirrups were invented to harness the power of a running horse. The horseman must let the horse run with the force of the Gold Rectangle, meaning it must gallop at its nearly natural speed. At this perfect pace, the horse spontaneously creates the energy of the Spin; it tin then be harnessed through the stirrups and passed on through the body, into the arm and wrists to farther empower the throw of the Steel Ball. Thus, a truly perfect rotation emitting an infinite amount of energy is created.[3] [nine] [10] The Cavalry Spin is associated with the power to produce gravity, the only force supposedly capable of going between dimensions.[11]

Unlocking the Cavalry Spin grants mastery over an infinite amount of energy, therefore, several miraculous feats are possible. First and foremost is that its wielder spontaneously evolves their Stand, should they already accept one. A steel brawl thrown in this rotation will summon the Stand Brawl Billow,[12] while Johnny develops Tusk'southward last evolution: Tusk ACT4.[13]

Brawl Breaker and Johnny's Tusk ACT4 announced to represent the infinite force of the Gilt Spin which trumps many powers. Both are notably capable of bypassing the interdimensional barriers of D4C -Love Railroad train- that hide and protect Funny Valentine and his Stand Dirty Deeds Done Dirt Cheap,[12] [14] and it is shown that Tusk ACT4 is impervious, to an extent, to THE WORLD'south ability to stop time itself.[15]

Although almighty, the Cavalry Spin is incredibly complicated to apply. Ane must not only take a healthy horse, but besides accept the expertise to feel when it runs at its natural step, in improver to the need of being skilful in the Spin and possessing a projectile that can be imbued with the Spin. An imperfect thrown sphere will consequence in a failure[16] and any interference during the equus caballus mounting, like bumping into an obstacle[ten] or the horse being attacked, will completely interrupt the process.[13] During the events of Steel Ball Run, only two people on Earth could reproduce the Aureate Spin(these people existence Johnny Joestar and Gyro Zeppeli.)

Effects and Uses

Objects imbued with the Spin have a range of effects on humans, animals, or the environment. However, the energy of the Spin dissipates in the environment, requiring either direct contact or at least closeness to a source of rotational energy to be affected by information technology.

The Spin is used for a wide range of subversive, defensive, medical, and utilitarian purposes depending on the available tool.

Full general Utilise

  • The Spin naturally enhances the destructive power of a projectile and thus can be thrown to only inflict damage. A Steel Ball imbued with the Spin can destroy great chunks of rocks.[17] Wekapipo's satellites are also propelled with as much force as bullets, being able to tear Gyro'due south hand.
  • The Spin can affect the body to harden it and enable it to easily transmit energy somewhere else, granting supernatural simply temporary sturdiness. It immune Gyro to go bulletproof[18] and withstand the nail of one of Boku no Rhythm wo Kiitekure'south bombs and only harm his leg[19] or Wekapipo to redirect the energy of a Steel Ball.[20]
  • The Spin is partially used to take command of the projectiles it is imbued to. Thanks to this phenomenon, Users of the Spin have control over how their projectiles react and can aim better, yet also have the projectiles return to their hands then every bit to not waste material them.
  • Object imbued with Spin can exist used to reinforce the Spin of other projectiles, for example increasing the constructive range of the Steel Balls.[21]
  • Spinning objects take a loftier rotation speed and thus tin can create a large amount of friction. Thus, they tin can maintain objects in place like a cape to function like a sail[22] or unravel objects like a tree's bark.[23] Steel Balls, in particular, are shown to create makeshift ropes,[24] and even carve into metal to create bullets.[25]

Zeppeli Steel Balls

The Spin has been long studied as a human anatomical corrective and medical treatment past the Zeppeli Family, doctors renowned throughout Italy but also imperial executioners of the King of Naples. They employ a generalist form of the Spin with Steel Balls thrown at targets, granting them a wide array of uses, although their careers orient them toward affecting the human body.

  • The start and most featured straight use of the Spin is to trigger muscle reflexes. For instance, Johnny'southward lame legs of a sudden stood upward when he touched a spinning Steel Brawl.[26] It allows among others to command the movements of enemies to an extent, for instance immobilizing a thief[27] and making that thief shoot himself,[26] too as triggering a fierce horse kick.[xiii] [28]
  • The vibrations of the Steel Balls can be used to remotely visualize and bear on objects, for instance detecting hidden obstacles[2] or more pettily make bottle corks popular.[29]
  • To bring a clean, certain, and painless expiry, the royal executioners of Naples use the Steel Ball to immobilize those most to exist executed and decapitate them swiftly. In this specific use, the Steel Ball is applied to the nape of the neck. [30]
  • The Spin can fifty-fifty flatten limbs and the body and then that the target can twist themselves into narrow spaces.[31]
  • On one occasion Gyro applies Spin to himself to wring water out of his torso.[32]
  • The Zeppeli Steel Balls can also touch the skin and tighten appearance to either brand the target look wrinkled and malnourished or inversely beautify someone's pare and enhance their silhouette.[33]
  • They can besides shave someone's hair.[33]
  • Gyro can twist plants into angle away from his path.[34]
  • Gyro tin rotate water itself to create a makeshift sphere and deflect attacks.[35]
  • By rotating two Steel Balls about each other, Gyro can alter the density of the air to reflect light and create mirages, fooling enemies into wasting attacks.[36]

Interestingly, people are non able to feel whenever they are afflicted by the Steel Balls. Johnny held a nonetheless spinning cork in his hand without realizing information technology[29] and during their terminal confrontation, Gyro was able to hit Valentine several times with the Aureate Spin and hide its effects, including the fierce off of an ear.[ix] [11] Targets of the Spin usually only notice the Spin through viewing the torso twisting itself, or indirect consequences of the Spin. Gyro explains it as the Steel Brawl numbing the senses of the skin and thus stopping the body from feeling the stimulus.

Johnny's Tusk

Run across Tusk for more precise uses of Johnny's nails.

Johnny Joestar utilizes the power of the Spin to generate his own Stand, Tusk. His medium for the Spin is his own fingernails and toenails, using them as projectiles. Most entirely offensive in nature, Johnny's "smash bullets" are seen as a purely weaponized version of the Spin. As Johnny develops his Stand up's power, he also develops more advanced applications of the Spin and his smash bullets inside the context of combat.

Neapolitan Royal Baby-sit's Wrecking Ball

The royal guards of Naples utilize a highly specialized and aggressive version of the Spin, using Wrecking Balls instead of simple spheric assurance.

  • The smaller spheres embedded in the Wrecking Ball act equally extra projectiles that tin suddenly spring out of the main sphere and can set on multiple targets with precision and from unexpected angles.[37]
  • Moreover, fifty-fifty if the satellites miss their target, the shockwave they create in their passage causes hemispatial neglect, crippling the opponents in battle[half-dozen] and assuasive Wekapipo or allies to hide from the enemy.

Josuke's Soft & Wet

Josuke Higashikata's stand up, Soft & Moisture, uses the Spin to create rotating threads which appear every bit soap bubbling. These bubbles have a number of abilities, ranging from stealing something'south temperature or friction to capturing small objects. After learning of the spinning nature of the bubbles, Josuke is able to harness the Spin to create bubbles "not existing in this world", generating them from his Joestar birthmark and firing them from his fingertips. These bubbling can overcome the cosmic forces of the universe, and perhaps even elevator curses.

Users

Spin Users

GregorioAv.png

GyroAv.png

WekapipoAv.png

JohnnyAv.png

Josuke8Av.png

Gregorio Zeppeli Gyro Zeppeli Wekapipo Johnny Joestar Josuke Higashikata (JoJolion)

Gallery

References

  1. i.0 1.1 1.ii 1.3 SBR Chapter 43, Silent Manner (4)
  2. 2.0 2.1 SBR Chapter 5
  3. 3.0 iii.1 SBR Affiliate 72
  4. 4.0 4.1 iv.2 SBR Chapter 15
  5. SBR Chapter 20
  6. half-dozen.0 half-dozen.1 SBR Chapter 52
  7. SBR Affiliate 53
  8. SBR Chapter 27
  9. ix.0 nine.1 SBR Affiliate 79
  10. x.0 ten.i SBR Chapter eighty
  11. 11.0 11.1 SBR Chapter 81
  12. 12.0 12.ane SBR Affiliate 83
  13. thirteen.0 thirteen.one 13.2 SBR Chapter 85
  14. SBR Chapter 86
  15. SBR Affiliate 92
  16. SBR Chapter 84
  17. SBR Chapter 9
  18. SBR Chapter 25
  19. SBR Chapter 22
  20. SBR Chapter 54
  21. SBR Chapter 23
  22. SBR Affiliate 11
  23. SBR Affiliate 30
  24. SBR Chapter 55
  25. SBR Chapter 44
  26. 26.0 26.ane SBR Chapter two
  27. SBR Affiliate 1
  28. SBR Chapter 6
  29. 29.0 29.1 SBR Chapter 12
  30. SBR C.21
  31. SBR Chapter 29
  32. SBR Chapter 32
  33. 33.0 33.1 SBR Affiliate 45
  34. SBR Chapter 8
  35. SBR Chapter 43
  36. SBR Chapter 66
  37. SBR Affiliate 51

Site Navigation

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Source: https://jojo.fandom.com/wiki/Spin

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